![]() ![]() Introduced in the Rising Tide expansion pack. See also Īrtifacts ( Alien, Old Earth, Progenitor) Also, this improvement can not be built on coast or ocean without the Rising Tide expansion. Unless the player specifically chooses to disable them, every Rising Tide map will have at least one marvel. ↑ 1.0 1.1 1.2 1.3 1.4 Does not include terrain that workers can not travel on such as canyons. Civilization: Beyond Earth Image seen when Marvel related quest is activated Marvels have been introduced to Beyond Earth in the Rising Tide expansion pack.They can be built alongside any other improvement. These improvements can be built on any passable land tile. ![]() In addition to what is listed, some can produce additional resources. These improvements can only be built on an appropriate resource. +2, heal adjacent friendly units for 20 HP per turn Grassland, Plains or Desert without Forest or Marsh Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.These improvements can be built anywhere there is suitable terrain. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. New Biomes: Two new world types have been added. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades. New Hybrid Units: Affinities are competing visions for the future of humanity. New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world. New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage. New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes. The ocean provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world.ĭynamic Leader Traits: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. FeaturesĬolonize the Ocean: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity. Now, many decades after their first landfall on a new planet, the proud survivors of the first expeditions beyond Earth look up to see the skies darkened by a new breed of pioneers.īeyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival. From this tumultuous time, two new factions arose. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. Buy Civilization: Beyond Earth - Rising Tide (Mac) as a Steam key at Īfter the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived. ![]()
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